![]() KI Gold.Īlthough KI2 didn't really manage to live up to the original's success or Personally, I didn't play KI2 at theĪrcades very much (because I was busy with other fighting games), but I did end up enjoying the hell out of the future N64 port. ![]() others hated it and preferred the original. From my experience in mid 90's arcades, some players If you ask around, you'll probably hear mixed Golden Axe: The Duel, Savage Reign, Street Fighter Alpha, Marvel Tilston, Kevin Bayliss, Ken Lobb, Mark Betteridge "replacements" for the original cast, they fell short. New characters such as Tusk, Kim Wu, and Maya aren't terrible designs, but as Would say this was Killer Instinct 2's BIGGEST downfall. Lastly, fan-favorite characters Chief Thunder, Riptor and Cinder Players happy and others pretty disappointed. Properties for nearly all returning characters changed quite a bit, leaving some Of the updates were decent for the most part. Tweaks, many new moves and changes were made to the returning characters. The first few times, but in the long run. Out a machine gun and mowing down his opponent (or they just block the bullets)? Moves that could be performed mid-match looked pretty cool at least, but someĭidn't really match the "flavor" of the original. A newĮnergy for Super Moves and Super Linkers. ![]() Personally, Iĭon't think the gameplay is nearly as fun as the original KI. In high level play, many consider the system to be flawed. Scissors" system in which certain special moves will always break other special Priority, but instead follow a three tiered "rock, paper, Normal special moves are no longer judged on Throws were added to the system to remedy players who over-usedīlocking in the first game. ![]()
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